Gotham’s most notorious puzzle master, the Riddler, has scattered his perplexing trophies all over Bleake Island in Batman: Arkham Knight. For completionists and trophy hunters, tracking down these collectibles is a must. This guide provides you with the exact locations and step-by-step instructions to snag every Riddler Trophy on Bleake Island, with a special focus on using the Batmobile’s forensic scanner to solve some of the trickier puzzles. Get ready to rev up the Batmobile and put your detective skills to the test!
Bleake Island Riddler Trophies: Locations and Solutions (Trophies 1-18)
This comprehensive guide will walk you through each of the 18 Riddler Trophies hidden on Bleake Island. We’ll detail the necessary gadgets, provide clear instructions, and include images to pinpoint each trophy’s location.
Trophy 1: Under the Bridge [1495, 1838]
Required Gadgets: None
Walkthrough: This trophy is quite straightforward. Head to the bridge that leads towards Ace Chemicals. You’ll find the Riddler Trophy sitting plainly visible underneath the bridge structure. Simply glide down and collect it.
Trophy 2: Inside the Abandoned Building [1550, 2073]
Required Gadgets: None
Walkthrough: Locate the building near the specified coordinates. You’ll find an open entrance that allows you to walk directly inside. The trophy is located within this building, requiring no special gadgets to obtain.
Trophy 3: Batmobile Blast Zone [1525, 2112]
Required Gadgets: Batmobile
Walkthrough: This trophy is hidden behind a weakened wall in a building close to the water. To break through, you’ll need the Batmobile’s power. Drive the Batmobile to the road heading towards Ace Chemicals and position it west of the marked location. Aim the Batmobile’s cannon at the destructible wall, as shown in the image, and fire. Once the wall is destroyed, switch to Batman and glide into the opening to collect your trophy.
Trophy 4: Robot Cage Control [1632, 2095]
Required Gadgets: Voice Synthesizer
Walkthrough: This trophy is encased in a large cage with an electrified floor, making it inaccessible to Batman directly. You’ll notice a Riddler robot patrolling nearby. If you haven’t already, you’ll need to acquire the control chip from a Riddler robot. Sneak up behind the robot and perform a silent takedown to obtain the chip. If you already have the chip, proceed to the next step.
Using the Voice Synthesizer, target the Riddler robot. Direct the robot to move inside the cage. Once it’s inside, guide it to pick up the trophy. Finally, instruct the robot to bring the trophy outside of the cage. Now you can safely defeat the robot and claim your prize.
Trophy 5: Container Crane Puzzle [1700, 1974]
Required Gadgets: Batarang, Batclaw, Remote Controlled Batarang
Walkthrough: Reach the location with two large shipping containers. Throw a Batarang at the question mark on the left container. This will raise both containers, revealing an entrance to a building. Enter the building and stand on the pressure plate inside. Use your Batclaw to grapple and retrieve the trophy.
Before leaving, be prepared for a challenge. Riddler robots with firearms will appear outside. Equip your Remote Controlled Batarang. Throw it out of the building, then quickly turn it around to hit the question mark located on the right container. Accelerate the batarang for a precise hit. Successfully hitting the button will cause the containers to crush the robots, allowing for a safe exit.
Trophy 6: Forensic Scanner Batmobile Chase [1762, 1988]
Required Gadgets: Batmobile, Forensic Scanner, Grappling Hook
Walkthrough: This trophy is where the Batmobile’s forensic scanner becomes essential. Locate the flashing green button on the wall of a building and drive the Batmobile towards it. Activate the Forensic Scanner. Switch to Battle Mode in the Batmobile. Green question marks will now appear, guiding you. Follow these question marks.
They will lead you under a bridge and towards Ace Chemicals. Continue following the trail of question marks, driving around buildings and along the bridge. Your path will lead you to two towers connected by a bridge near Ace Chemicals. Focus on the green sign displayed in the image. Use the Batmobile’s cannon to destroy the section of wall behind this sign. Grapple up to the newly created opening and enter the small room to find your Riddler Trophy.
Trophy 7: Winch Container Pull [1737, 2104]
Required Gadgets: Batmobile, Winch
Walkthrough: This trophy is inside a container embedded in a wall. Drive the Batmobile close to the container and locate the interactive hook. Use the Batmobile’s winch to pull the container outwards. Once it’s pulled out, exit the Batmobile and simply walk up to the container to collect the trophy.
Trophy 8: Robot Repair Cage [1825, 2334]
Required Gadgets: Batarang
Walkthrough: Find the small cage on the wall containing the trophy. You’ll see three deactivated robots nearby. First, attack and destroy all three robots. Once they are down, throw a Batarang at the green question mark. This will reactivate and repair the robots. Now, engage the robots in combat again and defeat them a second time. Upon their defeat, the cage will open, granting you access to the trophy.
Trophy 9: Rooftop Coordinate Challenge [1893, 2288]
Required Gadgets: Batmobile, Winch, Grappling Hook
Walkthrough: This trophy, located in a cage on a rooftop, presents a more complex challenge. Activate Detective Mode and note the coordinates [1665, 3171] displayed on the rooftop. Open your world map and input these coordinates to pinpoint the location you need to investigate. It’s in the eastern part of Bleake Island.
Once you reach the marked location, use Detective Mode again to find a fuse box. You’ll realize it needs power from the Batmobile. However, you can’t directly call the Batmobile to this rooftop. Head south from the fuse box towards the lighthouse to find a route to bring the Batmobile to the rooftops.
You’ll need to perform two Batmobile jumps to reach the fuse box. The first jump is from the end of the path near the lighthouse onto the metal rooftops. The second jump uses the ramp on the right to reach the fuse box’s rooftop. Use the Batmobile’s afterburner for both jumps. Once the Batmobile is positioned near the fuse box, use the winch on it. Maintain engine RPM in the orange zone to charge the box.
From the moment the box is charged, you have only 45 seconds to return to the rooftop cage and collect the trophy. Drive the Batmobile to the edge of the roof and eject Batman using the catapult (the upgraded catapult is recommended). While gliding, use your grappling hook to latch onto higher objects like antennas or building roofs to maintain speed and altitude. Quickly navigate back to the trophy cage. If executed efficiently, you should reach the opened cage with a few seconds to spare.
Trophy 10: Robot Turret Control [2005, 2162]
Required Gadgets: Voice Synthesizer, Remote Hacking Device
Walkthrough: Similar to Trophy 4, this trophy is in a caged area with an electrified floor and requires a Riddler robot. Locate a robot nearby. If you’ve already dealt with it, use a Batarang on the question mark to respawn it. Stay hidden from the robot’s line of sight. Use the Voice Synthesizer to target the robot.
Direct the robot to destroy the closer defense turret guarding the cage. There’s a second turret inside the cage that the robot can’t target. Use your Remote Hacking Device to temporarily disable this second turret. Now, instruct the robot to pick up the trophy and bring it out of the cage. Defeat the robot and collect your reward.
Trophy 11: EMP Cage Release [2175, 2191]
Required Gadgets: Batmobile, Winch, EMP
Walkthrough: This trophy is locked inside a cage. Bring the Batmobile to the location and use the winch on the hook to reveal an interactive generator. Exit the Batmobile and use the EMP (Electromagnetic Pulse) to activate the generator. This will open the cage, allowing you to collect the trophy.
Trophy 12: High-Rise Ruin [2220, 2182]
Required Gadgets: Grappling Hook
Walkthrough: This is a simple vertical ascent. The trophy is located on an upper floor of a ruined building. Use your grappling hook to easily reach the higher floors and collect the trophy.
Trophy 13: Waterfront Platform Grab [2225, 2331]
Required Gadgets: Batclaw
Walkthrough: This trophy is attached to the underside of a wooden platform in the water. Position yourself on a nearby ledge with a clear line of sight to the platform. When the trophy comes into view, use your Batclaw to pull it towards you.
Trophy 14: Batmobile Gate Crash [1771, 2504]
Required Gadgets: Batmobile, Grappling Hook
Walkthrough: The trophy is inside a building blocked by wooden gates. Jump into the Batmobile and drive through one of the wooden gates to gain entry. Park the Batmobile inside the building and use your grappling hook to reach the upper balconies where the trophy awaits.
Trophy 15: Panessa Studios Underground Puzzle [1636, 2823]
Required Gadgets: Batmobile, Winch, EMP, Line Launcher, Batarang, Batclaw
Walkthrough: This complex puzzle is located underground at Panessa Studios. Drive the Batmobile to the entrance and use the winch on the fuse box to the right of the gate. Maintain optimal engine RPM to charge the box.
Proceed to the next room and use the winch again, this time on the generator. Charge the Batmobile’s EMP. Activating the EMP will temporarily disable the force field above for 10 seconds.
This next step requires precision. Catapult Batman from the Batmobile and immediately hold the Line Launcher button while airborne. Batman should deploy the line launcher, suspending you above the now reactivated force field. While hanging on the line, throw Batarangs at all three green question marks. Once all three are hit, the cage below will open. Drop down and use your Batclaw to retrieve the trophy.
Trophy 16: Weakened Wall Glide [1503, 2918]
Required Gadgets: None
Walkthrough: This trophy is in a small room within a building, hidden behind a weakened wall. Use Detective Mode to locate the destructible wall. Glide towards the weakened wall from a nearby rooftop. Batman will easily break through, allowing you to collect the trophy inside.
Trophy 17: Panessa Studios Rooftop Batmobile Jump [1575, 2958]
Required Gadgets: Batmobile
Walkthrough: This trophy is located on the roof of Panessa Studios, behind another weakened wall. Getting the Batmobile onto the roof is the challenge. You cannot directly call the Batmobile while on rooftops. Travel southeast from the trophy location towards the path near the lighthouse.
Similar to Trophy 9, you’ll need to execute two Batmobile jumps. The first jump is from the end of the lighthouse path onto the metal roofs. The second jump uses the ramp on the roof to reach the weakened wall. Using Battle Mode can provide increased precision for navigating the narrow rooftops, though it’s not strictly necessary. Once you reach the weakened wall on the Panessa Studios roof, use the Batmobile’s cannon to destroy it and claim your trophy.
Trophy 18: Glass Tower Question Mark Puzzle [1663, 2952]
Required Gadgets: Batmobile, Winch, Remote Controlled Batarang
Walkthrough: The final Bleake Island Riddler Trophy is on top of a glass tower. Enter the Batmobile and use the winch on the interactive hook at the tower’s base. Now, drive the Batmobile to the left or right. This will move the glass plates of the tower, revealing green question marks. Use Remote Controlled Batarangs (standard Batarangs may also work) to hit all three question marks as they are revealed. Once all three are activated, the tower will descend, and the cage containing the trophy will open for you to collect it.
By following this guide, you should be able to collect all 18 Riddler Trophies on Bleake Island. Happy hunting, and remember to always think like Batman!